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<channel>
	<title>Christian Riesen</title>
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	<link>http://christianriesen.com</link>
	<description>Life and work in the information and communication age</description>
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		<title>Programming helping the writer and getting more exposure</title>
		<link>http://christianriesen.com/2010/03/programming-helping-the-writer-and-getting-more-exposure/</link>
		<comments>http://christianriesen.com/2010/03/programming-helping-the-writer-and-getting-more-exposure/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 13:37:28 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Toreas]]></category>
		<category><![CDATA[Zend Framework]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[MediaWiki]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Wordpress]]></category>
		<category><![CDATA[XML-RPC]]></category>
		<category><![CDATA[ZendFramework]]></category>
		<category><![CDATA[Zend_Http_Client]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=160</guid>
		<description><![CDATA[Writing is fun, but takes up a lot of time. Something that also takes up a lot of time is the things around writing. Those other things take time away from the more fun part of the general just writing the story. Now wouldn&#8217;t it be great if that was no longer the case?
Taking my [...]]]></description>
			<content:encoded><![CDATA[<p>Writing is fun, but takes up a lot of time. Something that also takes up a lot of time is the things around writing. Those other things take time away from the more fun part of the general just writing the story. Now wouldn&#8217;t it be great if that was no longer the case?</p>
<p>Taking my little experiment Toreas, the <a href="http://toreas.com/" onclick="pageTracker._trackPageview('/outgoing/toreas.com/?referer=');">free fantasy book</a> or novel if you like, as a sample, I was in updating hell. The page itself where the book is readable from is an instance of <a href="http://www.mediawiki.org/" onclick="pageTracker._trackPageview('/outgoing/www.mediawiki.org/?referer=');">MediaWiki</a>. I chose it for the ease of adding new things, a good and stable code base, but also because I had a lot of experience in extending it. Then I wanted to add notes to each release and of course that looks like a blog. So my number one choice was simply <a href="http://wordpress.org/" onclick="pageTracker._trackPageview('/outgoing/wordpress.org/?referer=');">Wordpress</a> (which also powers this site), for a lot of the same reasons that MediaWiki was the page software. Twitter is not a software for me, but a web service as such and I wanted to add tweets as soon as there is a new chapter out (even though there probably is nobody reading those). I also have plans to include more services, like Facebook, but I have not yet come around to those.</p>
<p>So, a new chapter is out. I have to edit 4 MediaWiki pages (3 of those templates), one of them I have to calculate newly with a script I have written. So for calculating the <a href="http://toreas.com/Statistics" onclick="pageTracker._trackPageview('/outgoing/toreas.com/Statistics?referer=');">statistics</a> I have to open the template (which requires editing the main article first to get the edit link) run from a website a script that calls up each and every page already created and creates the stats out of that in wikitext. Now I copy paste this over from my script to the template and save it. Next I have to login to twitter, post the comment in the right format. And last but not least post the blog post on the page, again logging in, selecting the right category and tags and so on and so forth. All of this made it a horror to update and I frankly found myself thinking a few times to delay an update just because of this horrible (admittedly self induced) process.</p>
<p>Then I stumbled across an artifact in my memory. <a href="http://www.mediawiki.org/wiki/API" onclick="pageTracker._trackPageview('/outgoing/www.mediawiki.org/wiki/API?referer=');">MediaWiki has an API</a>. Looking at it <a href="http://en.wikipedia.org/w/api.php" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/w/api.php?referer=');">closely</a> I found that you could login, open pages and edit them. You could do pretty much anything with it, but those were my only requirements. After looking around a bit, I found a class named Snoopy that is supposed to take care of it, but it was still too much &#8220;manual labor&#8221; on my side. So A quick check on ZendFramework and in the Http Client library I found all the parts that I needed to make this work. I could define one client and use it like a browser. It would even keep the cookies for me and do all that handling.</p>
<p>So I whipped up my own MediaWiki API class, based on Zend_Http_Client. It actually uses the autoloader as well, but that&#8217;s because I&#8217;m lazy. So now I instantiate it by handing it the api url, a user name and password, and the whole thing is ready for duty. A get function gives me the content (needed for the latest changes, where I kill the last line in the box and add a new one on top) and an edit function that allows me to simply overwrite the current version. All the magic is done behind the scenes and no worries for me. Twitter of course also has an API to which Zend already has Zend_Service_Twitter. Again, three lines and the new status is posted. And lastly, Wordpress has an XMLPRC interface, which has had me quiet confused for a while. Now that I understand it (or at least I think I do) I am able to post news in there by just supplying a title and description, while the tags and categories are preset (for this particular thing).</p>
<p>My 20 minutes of monkeying around with everything, plus additional time for writing a blog post if I was so inclined to do, has been reduced to copy pasting the story (then write the blog post) and hit a button. So for the last eight chapters I have lost two and a half hours of time, which no longer happens. Not only do I gain time, but the step to actually publish the next chapter has become pretty much nothing, as opposed to the big process it has been before.</p>
<p>Once I clean up the API class a little, I might even release my code for the MediaWiki class.</p>
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		<title>Writing as the main job?</title>
		<link>http://christianriesen.com/2010/02/writing-as-the-main-job/</link>
		<comments>http://christianriesen.com/2010/02/writing-as-the-main-job/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 19:33:25 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=152</guid>
		<description><![CDATA[I have been reading about and directly from some well known authors in the past few months, how they do what they do full time. So their main job is writer.
I know a couple technical writers myself, but they all have a full time job to pay the bills and write on the side. Then [...]]]></description>
			<content:encoded><![CDATA[<p>I have been reading about and directly from some well known authors in the past few months, how they do what they do full time. So their main job is writer.</p>
<p>I know a couple technical writers myself, but they all have a full time job to pay the bills and write on the side. Then again their books are technical and expensive, while only aimed at a small group of people. A novel could be for pretty much anyone.</p>
<p>So if you could just stop doing whatever it is you do now, this instant, and start just writing all day long, as much as you want, would you do it? I think if I did it, I would get some more sleep. That always sounds nice and strangely gets nicer the older I get. In short, I&#8217;m old. If I made roughly the same money, I wouldn&#8217;t have a problem. So if it comes down to the money, where would you make the jump from &#8220;secure job that pays the bills every month&#8221; to &#8220;job where you never know how much you make the next month and probably less than now&#8221;. Also if you make 3000 now, would you do it if you only made 2500? How about 2000? Less?</p>
<p>If I could do it, I probably would, but the pay cut could not be over 20% the way I&#8217;m living at the moment. I also would probably first scale back time on my usual day job, easing into the whole thing, slowly, over time. But then again, my writing&#8217;s will never be good enough or popular enough to generate an income that would allow me to live reasonably comfortable here. So it&#8217;s a nice idea, but wont work in reality.</p>
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		<title>Pacing</title>
		<link>http://christianriesen.com/2010/02/pacing/</link>
		<comments>http://christianriesen.com/2010/02/pacing/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 08:52:32 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Toreas]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Writing Excuses]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=148</guid>
		<description><![CDATA[After looking up Brandon Sanderson, because I wanted to know how far along he is with Wheel of Time (which of course already is out and I missed it since I did not keep close tabs on it), I came across a post on his blog that pointed to this other site, a podcast, called [...]]]></description>
			<content:encoded><![CDATA[<p>After looking up <a href="http://www.brandonsanderson.com/" onclick="pageTracker._trackPageview('/outgoing/www.brandonsanderson.com/?referer=');">Brandon Sanderson</a>, because I wanted to know how far along he is with Wheel of Time (which of course already is out and I missed it since I did not keep close tabs on it), I came across a post on his blog that pointed to this other site, a podcast, called <a href="http://www.writingexcuses.com/" onclick="pageTracker._trackPageview('/outgoing/www.writingexcuses.com/?referer=');">Writing Excuses</a> where he, together with <a href="http://www.schlockmercenary.com/" onclick="pageTracker._trackPageview('/outgoing/www.schlockmercenary.com/?referer=');">Howard Tayler</a> and <a href="http://www.fearfulsymmetry.net/" onclick="pageTracker._trackPageview('/outgoing/www.fearfulsymmetry.net/?referer=');">Dan Wells</a> talks about writing.</p>
<p>In <a href="http://www.writingexcuses.com/2010/02/14/writing-excuses-4-6-pacing-with-james-dashner/" onclick="pageTracker._trackPageview('/outgoing/www.writingexcuses.com/2010/02/14/writing-excuses-4-6-pacing-with-james-dashner/?referer=');">their latest episode</a>, they have <a href="http://jamesdashner.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/jamesdashner.blogspot.com/?referer=');">James Dashner</a> as a guest and they talk about pacing.</p>
<p>I have been following the podcast now for a short while and still want to listen to all of the old episodes once I get to that, but I have been very positively surprised a few times already. The surprise is that I often get to hear things that I came to on my own, which was especially true in this podcast on pacing. And I always learn a thing or two as well that I did not know, or at least I learn why something works the way it does, which makes it a lot easier for me to use a certain technique or enables me to use it to a better effect.</p>
<p>To sum it up a bit, the podcast was focused on the way to make pacing work for you in a way that the reader keeps on reading. A couple of things were left out or just mentioned on the side, which also are important bits. The main consensus was that cliffhangers are a cheap trick in this regard. Like you say that a character opens a door and&#8230; then you stop. Instead the better way to tackle this would be to make it interesting enough to read on. Like the character opens the door and finds a wet card board box with some strange liquid oozing out of it.</p>
<p>This brought me instantly back to <a href="http://toreas.com" onclick="pageTracker._trackPageview('/outgoing/toreas.com?referer=');">Toreas</a>. Am I actually doing the same thing in Chapter 1, right at the end? I&#8217;m not entirely sure, and it keeps spinning in my head now. Another thing is the perspective break. Chapter 2 and 3 are about a completely different character. But then again the setup of the chapter 1 ending is a rather dramatic point where I managed to kill of one of the main characters in the first chapter, at least in the readers head. If they are not shocked and confused at that point and eager to read on, in a &#8220;what the hell is going on?&#8221; way then I have not done my job right.</p>
<p>Now I have another situation where I&#8217;m mulling over how it might play out. I really need someone with good English skills and understanding the finer points of writing to look this over or discuss this with.</p>
<p>What also stuck out on that podcast was the use of chapters. Short versus long chapters was discussed. The long chapters might give the person a reason to keep going until they finished the chapter before putting the book away. In short chapters though the idea was that it&#8217;s so short, you &#8220;just read another one&#8221; once you reached the end of one. That last effect I call &#8220;Civilization Addiction&#8221;. Especially <a href="http://www.gamespot.com/pc/strategy/civilization3/" onclick="pageTracker._trackPageview('/outgoing/www.gamespot.com/pc/strategy/civilization3/?referer=');">Civilization III</a> had the effect on me to just play one more turn, just one more. While at the beginning one turn can be over in 5 seconds, later on one turn can be half an hour (if you like playing big maps). This can waste an entire day and night. If you book is that good that people can&#8217;t stop reading until they have to because they are exhausted, then it should be an illegal substance.</p>
<p>With Toreas I want for shortish chapters, sometimes breaking out and making them a bit longer and sometimes very short, as the situation needs it. Important here is that I need shortish ones, to be able to release them relatively soon. This has also an effect on pacing. I&#8217;m mostly telling a small arch, a step inside a bigger one, in each chapter. So once the chapter is done, there is a step being made that in itself is done. It can have effects on other things later on or be affected by previous encounters, but the chapter is always a small unit. It also makes it very tempting to leave the chapter off with something interesting to push the reader to want to know what happens next a bit more than if I would just write it all in one big chapter. And of course it has the handy advantage that I can edit each chapter easier, as I have a limited number of things to keep track of in that one chapter.</p>
<p>At the same time, I have to keep track of the overall story arch. I&#8217;m currently pausing writing new chapters until I have at least two more edited chapters out the door (I should always have more chapters released than on hand), but with 11 sequential chapters written down, I still have not introduced one of the major players in this story. He will appear in chapter 13 or 14. By that time the reader will have read about 30&#8242;000 words, which is a good way to a novella already and about a tenth of some of the more epic fantasy stories out there. Of course I don&#8217;t plan on stopping at 300&#8242;000, maybe never. So while pacing out the chapters and the action I still need to keep the whole story in mind.</p>
<p>I&#8217;m confident that I&#8217;m on the right track, but it would do a lot of good to have some constructive feedback from someone who knows writing fantasy well. Any takers?</p>
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		<item>
		<title>Comics and closed lips</title>
		<link>http://christianriesen.com/2010/02/comics-and-closed-lips/</link>
		<comments>http://christianriesen.com/2010/02/comics-and-closed-lips/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 11:56:10 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=146</guid>
		<description><![CDATA[While writing the last post, I came circling around comics a bit more than usual. Then it hit me pretty square in the face, one of the things I bitch at people who are drawing comics for me or with me the most is their lips. Ok, a close second to proportions.
If a character says [...]]]></description>
			<content:encoded><![CDATA[<p>While writing the last post, I came circling around comics a bit more than usual. Then it hit me pretty square in the face, one of the things I bitch at people who are drawing comics for me or with me the most is their lips. Ok, a close second to proportions.</p>
<p>If a character says something, the lips should be open. Unless it&#8217;s &#8220;hmm&#8221; or &#8220;mmm&#8221; or something equally audible with closed lips, they should be open, just like when you talk. Since they are comics, you can also use this not only as expression &#8220;this one is talking&#8221; but depending on how it&#8217;s made, also of how the character is talking. Like thin opening says usually a light voice, or quiet. If its only a corner open, they say it to someone on the side, not meant to be heard to everyone else. Mouth wide open is yelling. Please don&#8217;t just open the mouths wide all the time, I have enough yelling going on already.</p>
<p>At the same time the talking also can be enhanced for mood. Sad or happy face saying, or yelling something look different.</p>
<p>Since my number one gripe is proportions, this also plays an effect. Our brains are wired for pattern recognition (proportion is a pattern). So we recognize patterns on faces. When someone is smiling, but their eyes don&#8217;t lift, they are either not genuine (the creepy sales rep face) or they have some botox in the wrong places. But if the whole face smiles, we suddenly feel the difference. So if the mouth is neutral but the rest is &#8220;happy&#8221; this just looks wrong.</p>
<p>The main concern though should be consistency. If your characters always talk with mouths open, keep it that way, don&#8217;t mix and match or your readers get that wrong feeling again.</p>
<p>An exception exists of course, which means you can use it as a style tool for example if someone has an extremely large or stupid grin on their face (the chibi smiles in anime for example). But use them sparingly and for exact effects.</p>
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		<title>How characters look, Comics versus Books</title>
		<link>http://christianriesen.com/2010/02/how-characters-look-comics-versus-books/</link>
		<comments>http://christianriesen.com/2010/02/how-characters-look-comics-versus-books/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 13:31:47 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=143</guid>
		<description><![CDATA[You have two ways to tell a consumer how someone looks. The visual and the cerebral way.
The visual is a (pun intended) no brainer. Look, aha, done. In a comic this means you take a look and you know how the character in general looks. Of course you can do a lot more funky things, [...]]]></description>
			<content:encoded><![CDATA[<p>You have two ways to tell a consumer how someone looks. The visual and the cerebral way.</p>
<p>The visual is a (pun intended) no brainer. Look, aha, done. In a comic this means you take a look and you know how the character in general looks. Of course you can do a lot more funky things, show poses, costumes and so on, but the reader is not really imagining how that hero looks like. The reader knows. Same goes for TV and movies of course.</p>
<p>In the cerebral way, there is no longer a &#8220;right way&#8221; the character looks like. There is a description in text (or by audio) and that&#8217;s it. From that and the persons own visual memories, everyone crafts their own image. That might match in many cases, even with the authors image, but there are always a lot of differences.</p>
<p>This is why I like people drawing characters I created in a written story. What they draw is what I imagined, tried to describe on paper and then they re-imagined in their own head after reading those words. Such a result might be horrifying to witness as it often is completely not what the author has imagined, but that&#8217;s not really a bad thing. The reader makes the story their own by reading and imagining it, which is one of the best ways to know they like it because they actually enjoy the story enough to get creative with it.</p>
<p>And of course there is a time thing. I watched recently someone live stream how he paints with a tablet, from scratch. Watching paint dry is more amusing. In that same time I could write and edit an entire chapter with half a dozen new characters. This is not &#8220;writing is better than comics&#8221;, I have been doing both for a long while now, so I know what I&#8217;m talking about here and not taking sides. Just pointing out the discrepancy.</p>
<p>If you want the people to have an exact image, you need to go visual (comic, video). You pay for it with time of course (and other money costing things like equipment), while you can get faster (and cheaper) results by just writing.</p>
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		<title>iPad the larger iPod for who?</title>
		<link>http://christianriesen.com/2010/01/ipad-the-larger-ipod-for-who/</link>
		<comments>http://christianriesen.com/2010/01/ipad-the-larger-ipod-for-who/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 11:11:38 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[eReader]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=141</guid>
		<description><![CDATA[Ok, so Apple is about to ship their iPad. Aside from the rather unfortunate name in so many ways, what do people get? An iPod with a larger screen and wifi connection for sure, if you pay $130 also 3G connectivity, for data only though. So it&#8217;s not an iPhone. It&#8217;s not a netbook, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, so Apple is about to ship their <a href="http://www.apple.com/ipad/" onclick="pageTracker._trackPageview('/outgoing/www.apple.com/ipad/?referer=');">iPad</a>. Aside from the rather unfortunate name in so many ways, what do people get? An iPod with a larger screen and wifi connection for sure, if you pay $130 also 3G connectivity, for data only though. So it&#8217;s not an iPhone. It&#8217;s not a netbook, it&#8217;s not even a real tablet. You can&#8217;t phone with it, you can&#8217;t take pictures, you have no keyboard, you have no removable battery (again). The main thing here though is that it will just barely survive a day in use (nothing new there either) before it needs a recharge.</p>
<p>Will Apple sell them? Yes for certain. Will they be the next big thing? No.</p>
<p>While the phone part was rather restricted, in this niche they are aiming at here, there already is a large selection of many different things going on. The most prominent spearhead there would be the <a href="http://www.amazon.com/Kindle-Wireless-Reading-Display-Generation/dp/B0015T963C/" onclick="pageTracker._trackPageview('/outgoing/www.amazon.com/Kindle-Wireless-Reading-Display-Generation/dp/B0015T963C/?referer=');">Amazon Kindle</a>. It&#8217;s about half the price of the lowest version of the iPad, holds out on it&#8217;s charge for an eternity (thanks to the display) and already has a massive backing of books and papers. It has it&#8217;s own shortcomings, but for that price and that niche, it does just brilliantly.</p>
<p>Others aren&#8217;t sleeping either. <a href="http://www.digitimes.com/news/a20100128PD214.html" onclick="pageTracker._trackPageview('/outgoing/www.digitimes.com/news/a20100128PD214.html?referer=');">MSI is preparing</a> one, <a href="http://www.youtube.com/watch?v=apwIiqIKf84" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=apwIiqIKf84&amp;referer=');">HP said</a> it&#8217;s gonna do one, <a href="http://www.pocket-lint.com/news/30121/dell-internet-tablet-ces-2010" onclick="pageTracker._trackPageview('/outgoing/www.pocket-lint.com/news/30121/dell-internet-tablet-ces-2010?referer=');">Dell</a> is on it too and so is ASUS.</p>
<p>Especially the <a href="http://www.expertreviews.co.uk/ereaders/275320/asus-to-launch-9in-ereader-with-touchscreen-to-rival-amazons-kindle-dx" onclick="pageTracker._trackPageview('/outgoing/www.expertreviews.co.uk/ereaders/275320/asus-to-launch-9in-ereader-with-touchscreen-to-rival-amazons-kindle-dx?referer=');">ASUS DR-950</a> has a lot of potential, coming with a lot more punch to the game, while being also a lot more open.</p>
<p>The question is for whom is this iPad exactly? It&#8217;s not useful as a phone. Anyone needing something more, usually goes for the macbook (if you want that apple logo on your gear). So unless you just want another toy, who is going to use it? The only real use seems to be books and news papers, but for that it&#8217;s not really very well equipped either. It can&#8217;t play flash, so you couldn&#8217;t even see anything from any video streaming site. Using it as an iPod will suck the battery dry even faster.</p>
<p>I keep using my Palm TX for now and wait what happens with these devices.</p>
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		<title>Writing is the smallest part in writing</title>
		<link>http://christianriesen.com/2010/01/writing-is-the-smallest-part-in-writing/</link>
		<comments>http://christianriesen.com/2010/01/writing-is-the-smallest-part-in-writing/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 01:55:26 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[Toreas]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=137</guid>
		<description><![CDATA[The second writing is the overall activity, the overall process and actions leading to the end product. The first writing in this title is the actual manual physical process of writing.
To give you a small sample, I&#8217;ve taken some numbers from Brandon Sanderson. His book Elantris has 202,765 words. The first book of the Wheel [...]]]></description>
			<content:encoded><![CDATA[<p>The second writing is the overall activity, the overall process and actions leading to the end product. The first writing in this title is the actual manual physical process of writing.</p>
<p>To give you a small sample, I&#8217;ve taken some numbers from <a href="http://www.brandonsanderson.com/blog/690/Answers-to-Questions" onclick="pageTracker._trackPageview('/outgoing/www.brandonsanderson.com/blog/690/Answers-to-Questions?referer=');">Brandon Sanderson</a>. His book Elantris has 202,765 words. The first book of the Wheel of Time series, called The Eye of the World has 305,902 words. Why Wheel of Time? Brandon Sanderson now is finishing the series, with three more books after the death of Robert Jordan. The first of those, will be Towers of Midnight and is also supposed to be clocking in at about 300,000 words. Besides me loving these books (and waiting for this next one) consider the size in comparison to this post. At the moment, this post is only 134 words long.</p>
<p>So to get into the range of these large books, this post would have to be 3000 times longer. Just typing this took me not long, but searching those numbers did. And that was very simple research.<br />
<span id="more-137"></span><br />
Let&#8217;s look from a different perspective for a moment. Let&#8217;s assume you don&#8217;t have the luxury to spend 8 hours a day or longer on writing. You can only write, physically, let&#8217;s say for two hours every single day, not more not less. Now the average computer user (really average, not those fast typing people) can hack about 19 words per minute. Let&#8217;s round up to 20 for this thought experiment. So if you consistently type for two hours, without pause or anything else, you can hack out 2400 words. So in 124 days, or something over 4 months, you would have typed out a novel the size of those mentioned above.</p>
<p>That&#8217;s pure mechanical typing. No deep thoughts, plotting, research, anything else. So say you did just that, then you got a gigantic collection of text on your hand. Now you can start editing it. While doing so, you realize half way through that the other half doesn&#8217;t make sense anymore. So you can throw away two months of typing right there. Again, pure mechanical writing alone.</p>
<p>Research can eat up our time amazingly fast. If you like what you write about, are into it, you can get sucked into the research badly. You want the melting point of normal iron. Then you read about alloys, steel, and so on and your time has flown away. And in the end you realize you didn&#8217;t even need the melting point of iron. The important part there is to not be afraid to throw away research. Even if you spent four hours on something, don&#8217;t try to force it into your story, just because you spent time on it.</p>
<p>The name game is one of the worst time sinks I&#8217;ve come across. The hours spent on finding names for things (stories and other wise) just blow my mind. <a href="http://toreas.com" onclick="pageTracker._trackPageview('/outgoing/toreas.com?referer=');">Toreas</a> for example took almost three hours to find. I&#8217;m not gonna bore anyone with the details, but one thing was that it needed to be relatively short and possible available as domain. Naming characters and places is just as bad. the best advice I can give anyone here is, grab any name, really, any at all and run with it. Thanks to the wonderful feature of search and replace, you can change it later on. Or of you adjust to it and start to like it, well you&#8217;re set.</p>
<p>Second worst in time suckers are dead ends. The hero rushes into the room. The door closes shut, no way out&#8230; and what now? I&#8217;ve seen writers digging a hole just to dig deeper after that. And the deeper they dig, the less likely they gonna find a way out. The easiest way is to back track. Find the point where you wrote yourself into that hole and then change the story there, dropping the part where you ended up in that dead end. Of course if you realize that late, you might have a lot to drop. If you keep writing deeper into the dead end, digging a deeper hole, there is even more to drop. You can write through it, as in write your way out of it by going forward sometimes, but usually, it&#8217;s a rather uninspired journey that makes your story as a whole suffer. Backtracking has so far improved the story every time I had to employ that strategy. Writing out of it, never did the trick really, if I was even capable of it.</p>
<p>Number one for time is always editing. With more experience, the writer usually creates more &#8220;good&#8221; raw material than bad. But even the best writers do not just print what they wrote down the very first time they had a thought, in it&#8217;s entirety. Before it is sent of to the printers, it will be read, changed, read again, and so forth. Scenes and entire chapters get moved, deleted, changed, rewritten and reinserted all over the book. This takes a lot of time. In most cases, editing takes longer than any other process.</p>
<p>In my rough estimation, the actual writing text process takes somewhere in the 5 to 10% of the time of the over all product. To come back to the two hours a day example of the 300,000 words book, it would take not 4 months, but closer to three and a half years.</p>
<p>Much more realistic though is a number of 1000 words a day (including all those time suckers above) and 200 days of working on it a year. This is including any time for promotion and all that other side stuff you need to take care of. So a 200k novel a year is a more realistic thing, even if you do write pretty much all the time.</p>
<p>Even if you type very fast and not very precise, such as me, and use all the other tools like spellcheckers to keep you in line, you still not getting anywhere fast enough. For many people I have met, that are writing in one way or another, it&#8217;s the physical part of writing that&#8217;s actually hindering them. If they had a BCI or Brain Computer Interface, they could just think the words and a computer would record them, then their actual writing process would be in sync with their though process.</p>
<p>Personally, I&#8217;d welcome that technology, though I must say that chances are high that you also get a lot of garbage flowing out of your brain if you did that. Then editing that all out will take a lot of time too.</p>
<p>To round this up, this post took not a full hour to write (physically) but almost two hours including the research editing it, and so on. It clocks in at 1130 words, so just another three hundred more posts like these and it would have the length of a novel.</p>
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		<title>Writing in a sequential pattern</title>
		<link>http://christianriesen.com/2010/01/writing-in-a-sequential-pattern/</link>
		<comments>http://christianriesen.com/2010/01/writing-in-a-sequential-pattern/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 21:21:44 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Toreas]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Sequential]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=134</guid>
		<description><![CDATA[My main tool of the writing trade is Notepad++ which is the standard windows editor in steorids, without the bulk of most replacements. Although it has a word count function and you can also make a shortcut for it (but not combined with select all and count, which you need to do first) it does [...]]]></description>
			<content:encoded><![CDATA[<p>My main tool of the writing trade is Notepad++ which is the standard windows editor in steorids, without the bulk of most replacements. Although it has a word count function and you can also make a shortcut for it (but not combined with select all and count, which you need to do first) it does not offer a word count display while typing, nor have I found a plugin for that yet. Maybe something I have to do myself.</p>
<p>In the failed quest for said plugin I came across multiple solutions for writers. Many of them even opensource. I came across one I would like to link but have lost the url for. The gist of this free tool is that you write scenes, not pages or chapters. Then you group scenes into chapters. Now moving scenes or chapters around is rather simple. Myself for example, I currently have each chapter in it&#8217;s own text file. Now moving a chapter is rather ugly, as I have to rename everything to match the correct numbers. So that scene approach sounds like a good plan, even though I don&#8217;t think I&#8217;ll do it that way.</p>
<p>See, the biggest problem here is the style of writing. If you write a book, your goal is to produce this large block, that you release as one solid thing. The book consists of tons of scenes, chapters, maybe even multiple parts. But as long as you have not released the book, you can move around pretty much anything as you like, write and rewrite things as you damn well please.</p>
<p>With a series of books you get into a problem though. Once book 1 is out, you have laid certain things &#8220;in stone&#8221;. You can change anything you want in book 2, but everything you have laid out in book 1, you better stick to it or some clever reader will find it and rub your nose in it (and everyone elses too). Unless you write a south park episode, nobody cares how many times you kill Kenny then. So although you have a monolithic (and often chaotic) writing inside the one book, the second book has to follow sequential rules.</p>
<p>Now <a href="http://toreas.com/" onclick="pageTracker._trackPageview('/outgoing/toreas.com/?referer=');">Toreas</a> is an even bigger problem in that regard, as it&#8217;s sequences are chapters. So once I have released something in a chapter, I might be able to get away with correcting some spelling and grammar, but I can&#8217;t save a character or kill one, just because it would benefit my writings later on. This is very sequential work and makes editing a nightmare.</p>
<p>Writing is for the most part a very creative thing. The time thinking about the story, rereading it and chaning it, outweighs the typing by far. Writers block is all too common and people who paint also know the same feeling under the title artists block. So when the muse strikes, it&#8217;s neccessarly at chapter 2, but could be somewhere in chapter 200. Although you want to finish and publish chapter 2, the chapter 200 thing needs to be written down. You feel it&#8217;s good and you want to write it, so you do, but again, chapter 2 get&#8217;s delayed. Currently I have 5 of the first 9 chapters either done, or near done. I also have 21 more chapters in a raw written form, without any editing done to them yet.</p>
<p>So although the writing process is rather chaotic in nature, the release process is rather sequential. In Toreas to the extreme even. So sometimes, it can take a long time for one chapter to be released, even a short one, but sometimes it could happen that multiple chapters are released together. My goal is not to have a regular update schedule, but rather have a good story out there, at the moment I decide it&#8217;s worth to publish it.</p>
<p>I have to keep track when I released which bit, so I can see how my release speed is doing over time. That might be a good section for the <a href="http://toreas.com/Statistics" onclick="pageTracker._trackPageview('/outgoing/toreas.com/Statistics?referer=');">statistics about Toreas</a>.</p>
<p>So since this is so sequential, I decided to change the strategy on how to handle the files behind the scenes a little. The chapter that should be released next will have it&#8217;s own file, but everything else is in mostly one big file. In that big file, I can write short story bits, then expand upon them. I can move around content, decide where to draw the lines for new chapters and so on. I might keep some blocks of new chapters, like say I wrote a sequence of 5 chapters for the far future, in a separate file though and maybe just write a note in my work file about what happens in that block and how I named it. If this works out, I should be more agile in writing the sequential ways of the story rather than fall back into the chaotic ways of writing a book.</p>
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		<title>Pirateparty Switzerland 6 months old</title>
		<link>http://christianriesen.com/2010/01/pirateparty-switzerland-6-months-old/</link>
		<comments>http://christianriesen.com/2010/01/pirateparty-switzerland-6-months-old/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 10:58:30 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Politics]]></category>
		<category><![CDATA[Pirateparty]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=130</guid>
		<description><![CDATA[The Pirateparty Switzerland was founded on the 12th of July 2009. So this means it now has survived for 6 months. Not only does it have now over 650 members, but it also has learned a lot on how to be a party. There is no handbook for this, so much goes by ear and [...]]]></description>
			<content:encoded><![CDATA[<p>The Pirateparty Switzerland was founded on the 12th of July 2009. So this means it now has survived for 6 months. Not only does it have now over 650 members, but it also has learned a lot on how to be a party. There is no handbook for this, so much goes by ear and experiences. But it looks like it&#8217;s settling in to become better now.</p>
<p>A lot of time has been &#8220;wasted&#8221; on structure, administrative and other bureaucratic things. I think anyone who was at the last assembly cries a little when they hear the word revision, now. It&#8217;s not really wasted, many things are needed even required for simply working as a party. But there also are a few over active people in that regard and sadly, not enough active people in the political aspects. And yes I count myself in the not active enough people for politics, but then I&#8217;m currently not really much active at all in the party, past running a local gathering once a month.</p>
<p>With the 6 month mark, the council also sent a newsletter about it. In it, they also mentioned a focus on a few things, which sounds unfortunately not too much like a focus at the moment. But that is something to be seen in the next couple of months. Weirdly I suggested that just before this got mentioned, but I suggested a more precise focus.</p>
<p>It will be interesting to see how the next few weeks pan out.</p>
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		<title>Toreas a fantasy story and experiment</title>
		<link>http://christianriesen.com/2010/01/toreas-a-fantasy-story-and-experiment/</link>
		<comments>http://christianriesen.com/2010/01/toreas-a-fantasy-story-and-experiment/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 14:53:51 +0000</pubDate>
		<dc:creator>ChristianRiesen</dc:creator>
				<category><![CDATA[Toreas]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Licensing]]></category>
		<category><![CDATA[Public Domain]]></category>

		<guid isPermaLink="false">http://christianriesen.com/?p=122</guid>
		<description><![CDATA[If you are like me you like fantasy stories. You like reading. You also like it when a story goes on and not just dies off. And you probably are a rather impatient human being as well, who can&#8217;t wait for the next book to arrive and rather would read chapter by chapter than wait [...]]]></description>
			<content:encoded><![CDATA[<p>If you are like me you like fantasy stories. You like reading. You also like it when a story goes on and not just dies off. And you probably are a rather impatient human being as well, who can&#8217;t wait for the next book to arrive and rather would read chapter by chapter than wait forever. Or maybe not so much like me.</p>
<p>Fantasy is great, but I always hate it when they come to an early close. There are few short stories I like a lot, and with short I mean maybe one book. Elantris was one such story. But I like stories that give you a lot of time to get to know the characters and experience their journeys a lot more.</p>
<p>And so I have finally decided to release a story I have been carrying around with me for decades. Take a look at it and let me know if you like it.</p>
<p>Best of all, it&#8217;s entirely free. You can read all of it for free. And it&#8217;s released directly as public domain, so you can take it and do whatever you want with it. So please share it with anyone you think might like it!</p>
<p><a href="http://toreas.com/" onclick="pageTracker._trackPageview('/outgoing/toreas.com/?referer=');">Read Toreas</a></p>
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